﻿1857.1.1 = {##Miao
	capital = 603

	oob = "SIC_1857"

	set_convoys = 0

	set_research_slots = 2
	add_equipment_to_stockpile = { type = infantry_equipment_pike_and_shot_0 amount = 100 producer = PTH }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 100 producer = PTH }

	set_cosmetic_tag = SIC_miao
	declare_war_on = {
		target = QNG
		type = wargoal_miao_independence
	}
	add_manpower = 70000

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }

	add_ideas = {
		#POLITICS

		#hos_is_leader
		pre_industrial_era
		agrarian
		#no_heir
		#absolute_monarchy
	law_pre_industrial_army_chinese

		civilian_economy
		limited_exports
		army_spending_level_2
		taxation_level_1
	cl_legal

		#stagnation_growth
		border_control
	service_by_requirement
		slavery
		absolutism

		#no_constitution
		no_elections

		privileged_education
		state_religion
		#religion_confucian

	 social_spending_level_1
		law_spending_level_4
		road_spending_level_1
		navy_spending_level_1
		research_spending_level_1

				 #NATIONAL SPIRITS
	QNG_rebel_uprising
	SIC_multi_ethnic_army
	}
	set_country_flag = rebel_uprisisng

	set_politics = {
		ruling_party = autocracy
}

set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 0
		traditional_conservatism = 0
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 100
		fundamentalism = 0
}

	set_technology = {
	infantry_weapons = 1 traditional_mixed_arms = 1
	tribal_carrier_birds = 1 tribal_electrical_theory = 1
	tribal_steel_tools = 1
	tribal_tatics = 1
	tribal_gunpowder = 1
	tribal_riding = 1
	tribal_steam_experiments = 1
	tribal_forging = 1
	tribal_artisan = 1
	tribal_chemistry = 1
	tribal_guilds_trade = 1
	tribal_crop_planting = 1
	tribal_irrigation = 1
	tribal_crop_rotation = 1
	tribal_salted_smoked_goods = 1
	tribal_leching = 1
	tech_infantry_napoleonic_uniform = 1
	start_build_tech = 1
	tech_naval_corvette = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
	}

	# POLITICAL LEADERS

	recruit_character = SIC_character_zhang_xiumei
	recruit_character = SIC_character_pan_xinjian
	recruit_character = SIC_character_luo_guangming
	recruit_character = SIC_character_pan_mingjie
	recruit_character = SIC_character_liu_tiancheng

	# create_country_leader = {
	# 	name = "Zhang Xiumei"
	# 	picture = "gfx/leaders/SIC/Portrait_SIC_missing.png"
	# 	desc = "POLITICS_TEMP_DESC"
	# 	expire = 1891.12.31
	# 	ideology = despotism
	# }

	# create_corps_commander = {
	# 	name = "Zhang Xiumei"
	# 	picture = "gfx/leaders/SIC/Portrait_SIC_missing.png"
	# 	traits = { }
	# 	skill = 2
	# 	attack_skill = 1
	# 	defense_skill = 1
	# 	planning_skill = 1
	# 	logistics_skill = 1
	# }

	# create_corps_commander = {
	# 	name = "Pan Xinjian"
	# 	picture = "gfx/leaders/SIC/Portrait_SIC_missing.png"
	# 	traits = { }
	# 	skill = 1
	# 	attack_skill = 1
	# 	defense_skill = 1
	# 	planning_skill = 1
	# 	logistics_skill = 1
	# }

	# create_corps_commander = {
	# 	name = "Luo Guangming"
	# 	picture = "gfx/leaders/SIC/Portrait_SIC_missing.png"
	# 	traits = { }
	# 	skill = 1
	# 	attack_skill = 1
	# 	defense_skill = 1
	# 	planning_skill = 1
	# 	logistics_skill = 1
	# }
	# create_corps_commander = {
	# 	name = "Pan Mingjie"
	# 	picture = "gfx/leaders/SIC/Portrait_SIC_missing.png"
	# 	traits = { }
	# 	skill = 1
	# 	attack_skill = 1
	# 	defense_skill = 1
	# 	planning_skill = 1
	# 	logistics_skill = 1
	# }
	# create_corps_commander = {
	# 	name = "Liu Tiancheng"
	# 	picture = "gfx/leaders/SIC/Portrait_SIC_missing.png"
	# 	traits = { }
	# 	skill = 1
	# 	attack_skill = 1
	# 	defense_skill = 1
	# 	planning_skill = 1
	# 	logistics_skill = 1
	# }
}
